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Dennis Junk Dennis Junk

The Adaptive Appeal of Bad Boys

From the intro to my master’s thesis where I explore the evolved psychological dynamics of storytelling and witnessing, with a special emphasis on the paradox that the most compelling characters are often less than perfect human beings. Why do audiences like Milton’s Satan, for instance? Why did we all fall in love with Tyler Durden from Fight Club? It turns out both of these characters give indications that they just may be more altruistic than they appear at first.

Excerpt from Hierarchies in Hell and Leaderless Fight ClubsAltruism, Narrative Interest, and the Adaptive Appeal of Bad Boys, my master’s thesis

            In a New York Times article published in the spring of 2010, psychologist Paul Bloom tells the story of a one-year-old boy’s remarkable response to a puppet show. The drama the puppets enacted began with a central character’s demonstration of a desire to play with a ball. After revealing that intention, the character roles the ball to a second character who likewise wants to play and so rolls the ball back to the first. When the first character rolls the ball to a third, however, this puppet snatches it up and quickly absconds. The second, nice puppet and the third, mean one are then placed before the boy, who’s been keenly attentive to their doings, and they both have placed before them a few treats. The boy is now instructed by one of the adults in the room to take a treat away from one of the puppets. Most children respond to the instructions by taking the treat away from the mean puppet, and this particular boy is no different. He’s not content with such a meager punishment, though, and after removing the treat he proceeds to reach out and smack the mean puppet on the head.

            Brief stage shows like the one featuring the nice and naughty puppets are part of an ongoing research program lead by Karen Wynn, Bloom’s wife and colleague, and graduate student Kiley Hamlin at Yale University’s Infant Cognition Center. An earlier permutation of the study was featured on PBS’s Nova series The Human Spark(jump to chapter 5), which shows host Alan Alda looking on as an infant named Jessica attends to a puppet show with the same script as the one that riled the boy Bloom describes. Jessica is so tiny that her ability to track and interpret the puppets’ behavior on any level is impressive, but when she demonstrates a rudimentary capacity for moral judgment by reaching with unchecked joy for the nice puppet while barely glancing at the mean one, Alda—and Nova viewers along with him—can’t help but demonstrate his own delight. Jessica shows unmistakable signs of positive emotion in response to the nice puppet’s behaviors, and Alda in turn feels positive emotions toward Jessica. Bloom attests that “if you watch the older babies during the experiments, they don’t act like impassive judges—they tend to smile and clap during good events and frown, shake their heads and look sad during the naughty events” (6). Any adult witnessing the children’s reactions can be counted on to mirror these expressions and to feel delight at the babies’ incredible precocity.

            The setup for these experiments with children is very similar to experiments with adult participants that assess responses to anonymously witnessed exchanges. In their research report, “Third-Party Punishment and Social Norms,” Ernst Fehr and Urs Fischbacher describe a scenario inspired by economic game theory called the Dictator Game. It begins with an experimenter giving a first participant, or player, a sum of money. The experimenter then explains to the first player that he or she is to propose a cut of the money to the second player. In the Dictator Game—as opposed to other similar game theory scenarios—the second player has no choice but to accept the cut from the first player, the dictator. The catch is that the exchange is being witnessed by a third party, the analogue of little Jessica or the head-slapping avenger in the Yale experiments.  This third player is then given the opportunity to reward or punish the dictator. As Fehr and Fischbacher explain, “Punishment is, however, costly for the third party so a selfish third party will never punish” (3).

It turns out, though, that adults, just like the infants in the Yale studies, are not selfish—at least not entirely. Instead, they readily engage in indirect, or strong, reciprocity. Evolutionary literary theorist William Flesch explains that “the strong reciprocator punishes and rewards others for their behavior toward any member of the social group, and not just or primarily for their interactions with the reciprocator” (21-2). According to Flesch, strong reciprocity is the key to solving what he calls “the puzzle of narrative interest,” the mystery of why humans so readily and eagerly feel “anxiety on behalf of and about the motives, actions, and experiences of fictional characters” (7). The human tendency toward strong reciprocity reaches beyond any third party witnessing an exchange between two others; as Alda, viewers of Nova, and even readers of Bloom’s article in the Times watch or read about Wynn and Hamlin’s experiments, they have no choice but to become participants in the experiments themselves, because their own tendency to reward good behavior with positive emotion and to punish bad behavior with negative emotion is automatically engaged. Audiences’ concern, however, is much less with the puppets’ behavior than with the infants’ responses to it.

The studies of social and moral development conducted at the Infant Cognition Center pull at people’s heartstrings because they demonstrate babies’ capacity to behave in a way that is expected of adults. If Jessica had failed to discern between the nice and the mean puppets, viewers probably would have readily forgiven her. When older people fail to make moral distinctions, however, those in a position to witness and appreciate that failure can be counted on to withdraw their favor—and may even engage in some type of sanctioning, beginning with unflattering gossip and becoming more severe if the immorality or moral complacency persists. Strong reciprocity opens the way for endlessly branching nth–order reciprocation, so not only will individuals be considered culpable for offenses they commit but also for offenses they passively witness. Flesch explains,

Among the kinds of behavior that we monitor through tracking or through report, and that we have a tendency to punish or reward, is the way others monitor behavior through tracking or through report, and the way they manifest a tendency to punish and reward. (50)

Failing to signal disapproval makes witnesses complicit. On the other hand, signaling favor toward individuals who behave altruistically simultaneously signals to others the altruism of the signaler. What’s important to note about this sort of indirect signaling is that it does not necessarily require the original offense or benevolent act to have actually occurred. People take a proclivity to favor the altruistic as evidence of altruism—even if the altruistic character is fictional. 

        That infants less than a year old respond to unfair or selfish behavior with negative emotions—and a readiness to punish—suggests that strong reciprocity has deep evolutionary roots in the human lineage. Humans’ profound emotional engagement with fictional characters and fictional exchanges probably derives from a long history of adapting to challenges whose Darwinian ramifications were far more serious than any attempt to while away some idle afternoons. Game theorists and evolutionary anthropologists have a good idea what those challenges might have been: for cooperativeness or altruism to be established and maintained as a norm within a group of conspecifics, some mechanism must be in place to prevent the exploitation of cooperative or altruistic individuals by selfish and devious ones. Flesch explains,

Darwin himself had proposed a way for altruism to evolve through the mechanism of group selection. Groups with altruists do better as a group than groups without. But it was shown in the 1960s that, in fact, such groups would be too easily infiltrated or invaded by nonaltruists—that is, that group boundaries are too porous—to make group selection strong enough to overcome competition at the level of the individual or the gene. (5)

If, however, individuals given to trying to take advantage of cooperative norms were reliably met with slaps on the head—or with ostracism in the wake of spreading gossip—any benefits they (or their genes) might otherwise count on to redound from their selfish behavior would be much diminished. Flesch’s theory is “that we have explicitly evolved the ability and desire to track others and to learn their stories precisely in order to punish the guilty (and somewhat secondarily to reward the virtuous)” (21). Before strong reciprocity was driving humans to bookstores, amphitheaters, and cinemas, then, it was serving the life-and-death cause of ensuring group cohesion and sealing group boundaries against neighboring exploiters. 

Game theory experiments that have been conducted since the early 1980s have consistently shown that people are willing, even eager to punish others whose behavior strikes them as unfair or exploitative, even when administering that punishment involves incurring some cost for the punisher. Like the Dictator Game, the Ultimatum Game involves two people, one of whom is given a sum of money and told to offer the other participant a cut. The catch in this scenario is that the second player must accept the cut or neither player gets to keep any money. “It is irrational for the responder not to accept any proposed split from the proposer,” Flesch writes. “The responder will always come out better by accepting than vetoing” (31). What the researchers discovered, though, was that a line exists beneath which responders will almost always refuse the cut. “This means they are paying to punish,” Flesch explains. “They are giving up a sure gain in order to punish the selfishness of the proposer” (31). Game theorists call this behavior altruistic punishment because “the punisher’s willingness to pay this cost may be an important part in enforcing norms of fairness” (31). In other words, the punisher is incurring a cost to him or herself in order to ensure that selfish actors don’t have a chance to get a foothold in the larger, cooperative group. 

The economic logic notwithstanding, it seems natural to most people that second players in Ultimatum Game experiments should signal their disapproval—or stand up for themselves, as it were—by refusing to accept insultingly meager proposed cuts. The cost of the punishment, moreover, can be seen as a symbol of various other types of considerations that might prevent a participant or a witness from stepping up or stepping in to protest. Discussing the Three-Player Dictator Game experiments conducted by Fehr and Fischbacher, Flesch points out that strong reciprocity is even more starkly contrary to any selfish accounting:

Note that the third player gets nothing out of paying to reward or punish except the power or agency to do just that. It is highly irrational for this player to pay to reward or punish, but again considerations of fairness trump rational self-interest. People do pay, and pay a substantial amount, when they think that someone has been treated notably unfairly, or when they think someone has evinced marked generosity, to affect what they have observed. (33)

Neuroscientists have even zeroed in on the brain regions that correspond to our suppression of immediate self-interest in the service of altruistic punishment, as well as those responsible for the pleasure we take in anticipating—though not in actually witnessing—free riders meeting with their just deserts (Knoch et al. 829Quevain et al. 1254). Outside of laboratories, though, the cost punishers incur can range from the risks associated with a physical confrontation to time and energy spent convincing skeptical peers a crime has indeed been committed.

Flesch lays out his theory of narrative interest in a book aptly titled Comeuppance:Costly Signaling, Altruistic Punishment, and Other Biological Components of Fiction. A cursory survey of mainstream fiction, in both blockbuster movies and best-selling novels, reveals the good guys versus bad guys dynamic as preeminent in nearly every plot, and much of the pleasure people get from the most popular narratives can quite plausibly be said to derive from the goodie prevailing—after a long, harrowing series of close calls and setbacks—while the baddie simultaneously gets his or her comeuppance. Audiences love to see characters get their just deserts. When the plot fails to deliver on this score, they walk away severely disturbed. That disturbance can, however, serve the author’s purposes, particularly when the goal is to bring some danger or injustice to readers’ or viewers’ attention, as in the case of novels like Orwell’s 1984. Plots, of course, seldom feature simple exchanges with meager stakes on the scale of game theory experiments, and heroes can by no means count on making it to the final scene both vindicated and rewarded—even in stories designed to give audiences exactly what they want. The ultimate act of altruistic punishment, and hence the most emotionally poignant behavior a character can engage in, is martyrdom. It’s no coincidence that the hero dies in the act of vanquishing the villain in so many of the most memorable books and movies.

            If narrative interest really does emerge out of a propensity to monitor each other’s behaviors for signs of a capacity for cooperation and to volunteer affect on behalf of altruistic individuals and against selfish ones they want to see get their comeuppance, the strong appeal of certain seemingly bad characters emerges as a mystery calling for explanation.  From England’s tradition of Byronic heroes like Rochester to America’s fascination with bad boys like Tom Sawyer, these characters win over audiences and stand out as perennial favorites even though at first blush they seem anything but eager to establish their nice guy bone fides. On the other hand, Rochester was eventually redeemed in Jane Eyre, and Tom Sawyer, though naughty to be sure, shows no sign whatsoever of being malicious. Tellingly, though, these characters, and a long list of others like them, also demonstrate a remarkable degree of cleverness: Rochester passing for a gypsy woman, for instance, or Tom Sawyer making fence painting out to be a privilege. One hypothesis that could account for the appeal of bad boys is that their badness demonstrates undeniably their ability to escape the negative consequences most people expect to result from their own bad behavior.

This type of demonstration likely functions in a way similar to another mechanism that many evolutionary biologists theorize must have been operating for cooperation to have become established in human societies, a process referred to as the handicap principle, or costly signaling. A lone altruist in any group is unlikely to fare well in terms of survival and reproduction. So the question arises as to how the minimum threshold of cooperators in a population was first surmounted. Flesch’s fellow evolutionary critic, Brian Boyd, in his book On the Origin of Stories, traces the process along a path from mutualism, or coincidental mutual benefits, to inclusive fitness, whereby organisms help others who are likely to share their genes—primarily family members—to reciprocal altruism, a quid pro quo arrangement in which one organism will aid another in anticipation of some future repayment (54-57). However, a few individuals in our human ancestry must have benefited from altruism that went beyond familial favoritism and tit-for-tat bartering.

In their classic book The Handicap Principal, Amotz and Avishag Zahavi suggest that altruism serves a function in cooperative species similar to the one served by a peacock’s feathers. The principle could also help account for the appeal of human individuals who routinely risk suffering consequences which deter most others. The idea is that conspecifics have much to gain from accurate assessments of each other’s fitness when choosing mates or allies. Many species have thus evolved methods for honestly signaling their fitness, and as the Zahavis explain, “in order to be effective, signals have to be reliable; in order to be reliable, signals have to be costly” (xiv). Peacocks, the iconic examples of the principle in action, signal their fitness with cumbersome plumage because their ability to survive in spite of the handicap serves as a guarantee of their strength and resourcefulness. Flesch and Boyd, inspired by evolutionary anthropologists, find in this theory of costly signaling the solution the mystery of how altruism first became established; human altruism is, if anything, even more elaborate than the peacock’s display. 

Humans display their fitness in many ways. Not everyone can be expected to have the wherewithal to punish free-riders, especially when doing so involves physical conflict. The paradoxical result is that humans compete for the status of best cooperator. Altruism is a costly signal of fitness. Flesch explains how this competition could have emerged in human populations:

If there is a lot of between-group competition, then those groups whose modes of costly signaling take the form of strong reciprocity, especially altruistic punishment, will outcompete those whose modes yield less secondary gain, especially less secondary gain for the group as a whole. (57)

Taken together, the evidence Flesch presents suggests the audiences of narratives volunteer affect on behalf of fictional characters who show themselves to be altruists and against those who show themselves to be selfish actors or exploiters, experiencing both frustration and delight in the unfolding of the plot as they hope to see the altruists prevail and the free-riders get their comeuppance. This capacity for emotional engagement with fiction likely evolved because it serves as a signal to anyone monitoring individuals as they read or view the story, or as they discuss it later, that they are disposed either toward altruistic punishment or toward third-order free-riding themselves—and altruism is a costly signal of fitness.

The hypothesis emerging from this theory of social monitoring and volunteered affect to explain the appeal of bad boy characters is that their bad behavior will tend to redound to the detriment of still worse characters. Bloom describes the results of another series of experiments with eight-month-old participants:

When the target of the action was itself a good guy, babies preferred the puppet who was nice to it. This alone wasn’t very surprising, given that the other studies found an overall preference among babies for those who act nicely. What was more interesting was what happened when they watched the bad guy being rewarded or punished. Here they chose the punisher. Despite their overall preference for good actors over bad, then, babies are drawn to bad actors when those actors are punishing bad behavior. (5)

These characters’ bad behavior will also likely serve an obvious function as costly signaling; they’re bad because they’re good at getting away with it. Evidence that the bad boy characters are somehow truly malicious—for instance, clear signals of a wish to harm innocent characters—or that they’re irredeemable would severely undermine the theory. As the first step toward a preliminary survey, the following sections examine two infamous instances in which literary characters whose creators intended audiences to recognize as bad nonetheless managed to steal the show from the supposed good guys.

(Watch Hamlin discussing the research in an interview from earlier today.)

And check out this video of the experiments.

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Dennis Junk Dennis Junk

I am Jack’s Raging Insomnia: The Tragically Overlooked Moral Dilemma at the Heart of Fight Club

There’s a lot of weird theorizing about what the movie Fight Club is really about and why so many men find it appealing. The answer is actually pretty simple: the narrator can’t sleep because his job has him doing something he knows is wrong, but he’s so emasculated by his consumerist obsessions that he won’t risk confronting his boss and losing his job. He needs someone to teach him to man up, so he creates Tyler Durden. Then Tyler gets out of control.

Image by Canva’s Magic Media

[This essay is a brief distillation of ideas explored in much greater depth in Hierarchies in Hell and Leaderless Fight Clubs: Altruism, Narrative Interest, and the Adaptive Appeal of Bad Boys, my master’s thesis]

If you were to ask one of the millions of guys who love the movie Fight Club what the story is about, his answer would most likely emphasize the violence. He might say something like, “It’s about men returning to their primal nature and getting carried away when they find out how good it feels.” Actually, this is an answer I would expect from a guy with exceptional insight. A majority would probably just say it’s about a bunch of guys who get together to beat the crap out of each other and pull a bunch pranks. Some might remember all the talk about IKEA and other consumerist products. Our insightful guy may even connect the dots and explain that consumerism somehow made the characters in the movie feel emasculated, and so they had to resort to fighting and vandalism to reassert their manhood. But, aside from ensuring they would know what a duvet is—“It’s a fucking blanket”—what is it exactly about shopping for household décor and modern conveniences that makes men less manly?

Maybe Fight Club is just supposed to be fun, with all the violence, and the weird sex scene with Marla, and all the crazy mischief the guys get into, but also with a few interesting monologues and voiceovers to hint at deeper meanings. And of course there’s Tyler Durden—fearless, clever, charismatic, and did you see those shredded abs? Not only does he not take shit from anyone, he gets a whole army to follow his lead, loyal to the death. On the other hand, there’s no shortage of characters like this in movies, and if that’s all men liked about Fight Club they wouldn’t sit through all the plane flights, support groups, and soap-making. It just may be that, despite the rarity of fans who can articulate what they are, the movie actually does have profound and important resonances.

If you recall, the Edward Norton character, whom I’ll call Jack (following the convention of the script), decides that his story should begin with the advent of his insomnia. He goes to the doctor but is told nothing is wrong with him. His first night’s sleep comes only after he goes to a support group and meets Bob, he of the “bitch tits,” and cries a smiley face onto his t-shirt. But along comes Marla who like Jack is visiting support groups but is not in fact recovering, sick, or dying. She is another tourist. As long as she's around, he can’t cry, and so he can’t sleep. Soon after Jack and Marla make a deal to divide the group meetings and avoid each other, Tyler Durden shows up and we’re on our way to Fight Clubs and Project Mayhem. Now, why the hell would we accept these bizarre premises and continue watching the movie unless at some level Jack’s difficulties, as well as their solutions, make sense to us?

So why exactly was it that Jack couldn’t sleep at night? The simple answer, the one that Tyler gives later in the movie, is that he’s unhappy with his life. He hates his job. Something about his “filing cabinet” apartment rankles him. And he’s alone. Jack’s job is to fly all over the country to investigate accidents involving his company’s vehicles and to apply “the formula.” I’m going to quote from Chuck Palahniuk’s book:

You take the population of vehicles in the field (A) and multiply it by the probable rate of failure (B), then multiply the result by the average cost of an out-of-court settlement (C).

A times B times C equals X. This is what it will cost if we don’t initiate a recall.

If X is greater than the cost of a recall, we recall the cars and no one gets hurt.

If X is less than the cost of a recall, then we don’t recall (30).

Palahniuk's inspiration for Jack's job was an actual case involving the Ford Pinto. What this means is that Jack goes around trying to protect his company's bottom line to the detriment of people who drive his company's cars. You can imagine the husband or wife or child or parent of one of these accident victims hearing about this job and asking Jack, "How do you sleep at night?"

Going to support groups makes life seem pointless, short, and horrible. Ultimately, we all have little control over our fates, so there's no good reason to take responsibility for anything. When Jack burst into tears as Bob pulls his face into his enlarged breasts, he's relinquishing all accountability; he's, in a sense, becoming a child again. Accordingly, he's able to sleep like a baby. When Marla shows up, not only is he forced to confront the fact that he's healthy and perfectly able to behave responsibly, but he is also provided with an incentive to grow up because, as his fatuous grin informs us, he likes her. And, even though the support groups eventually fail to assuage his guilt, they do inspire him with the idea of hitting bottom, losing all control, losing all hope.

Here’s the crucial point: If Jack didn't have to worry about losing his apartment, or losing all his IKEA products, or losing his job, or falling out of favor with his boss, well, then he would be free to confront that same boss and tell him what he really thinks of the operation that has supported and enriched them both. Enter Tyler Durden, who systematically turns all these conditionals into realities. In game theory terms, Jack is both a 1st order and a 2nd order free rider because he both gains at the expense of others and knowingly allows others to gain in the same way. He carries on like this because he's more motivated by comfort and safety than he is by any assurance that he's doing right by other people.

This is where Jack being of "a generation of men raised by women" becomes important (50). Fathers and mothers tend to treat children differently. A study that functions well symbolically in this context examined the ways moms and dads tend to hold their babies in pools. Moms hold them facing themselves. Dads hold them facing away. Think of the way Bob's embrace of Jack changes between the support group and the fight club. When picked up by moms, babies breathing and heart-rates slow. Just the opposite happens when dads pick them up--they get excited. And if you inventory the types of interactions that go on between the two parents it's easy to see why.

Not only do dads engage children in more rough-and-tumble play; they are also far more likely to encourage children to take risks. In one study, fathers told they'd have to observe their child climbing a slope from a distance making any kind of rescue impossible in the event of a fall set the slopes at a much steeper angle than mothers in the same setup.

Fight Club isn't about dominance or triumphalism or white males' reaction to losing control; it's about men learning that they can't really live if they're always playing it safe. Jack actually says at one point that winning or losing doesn't much matter. Indeed, one of the homework assignments Tyler gives everyone is to start a fight and lose. The point is to be willing to risk a fight when it's necessary--i.e. when someone attempts to exploit or seduce you based on the assumption that you'll always act according to your rational self-interest.

And the disturbing truth is that we are all lulled into hypocrisy and moral complacency by the allures of consumerism. We may not be "recall campaign coordinators" like Jack. But do we know or care where our food comes from? Do we know or care how our soap is made? Do we bother to ask why Disney movies are so devoid of the gross mechanics of life? We would do just about anything for comfort and safety. And that is precisely how material goods and material security have emasculated us. It's easy to imagine Jack's mother soothing him to sleep some night, saying, "Now, the best thing to do, dear, is to sit down and talk this out with your boss."

There are two scenes in Fight Club that I can't think of any other word to describe but sublime. The first is when Jack finally confronts his boss, threatening to expose the company's practices if he is not allowed to leave with full salary. At first, his boss reasons that Jack's threat is not credible, because bringing his crimes to light would hurt Jack just as much. But the key element to what game theorists call altruistic punishment is that the punisher is willing to incur risks or costs to mete out justice. Jack, having been well-fathered, as it were, by Tyler, proceeds to engage in costly signaling of his willingness to harm himself by beating himself up, literally. In game theory terms, he's being rationally irrational, making his threat credible by demonstrating he can't be counted on to pursue his own rational self-interest. The money he gets through this maneuver goes, of course, not into anything for Jack, but into Fight Club and Project Mayhem.

The second sublime scene, and for me the best in the movie, is the one in which Jack is himself punished for his complicity in the crimes of his company. How can a guy with stitches in his face and broken teeth, a guy with a chemical burn on his hand, be punished? Fittingly, he lets Tyler get them both in a car accident. At this point, Jack is in control of his life, he's no longer emasculated. And Tyler flees.

One of the confusing things about the movie is that it has two overlapping plots. The first, which I've been exploring up to this point, centers on Jack's struggle to man up and become an altruistic punisher. The second is about the danger of violent reactions to the murder machine of consumerism. The male ethic of justice through violence can all too easily morph into fascism. And so, once Jack has created this father figure and been initiated into manhood by him, he then has to reign him in--specifically, he has to keep him from killing Marla. This second plot entails what anthropologist Christopher Boehm calls a "domination episode," in which an otherwise egalitarian group gets taken over by a despot who must then be defeated. Interestingly, only Jack knows for sure how much authority Tyler has, because Tyler seemingly undermines that authority by giving contradictory orders. But by now Jack is well schooled on how to beat Tyler--pretty much the same way he beat his boss.

It's interesting to think about possible parallels between the way Fight Club ends and what happened a couple years later on 9/11. The violent reaction to the criminal excesses of consumerism and capitalism wasn't, as it actually occurred, homegrown. And it wasn't inspired by any primal notion of manhood but by religious fanaticism. Still, in the minds of the terrorists, the attacks were certainly a punishment, and there's no denying the cost to the punishers.

Also read:
WHAT MAKES "WOLF HALL" SO GREAT?

HOW VIOLENT FICTION WORKS: ROHAN WILSON’S “THE ROVING PARTY” AND JAMES WOOD’S SANGUINARY SUBLIME FROM CONRAD TO MCCARTHY

THE ADAPTIVE APPEAL OF BAD BOYS

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