The Storytelling Animal: a Light Read with Weighty Implications

A review of Jonathan Gottschall's The Storytelling Animal: How Stories Make Us Human

Vivian Paley, like many other preschool and kindergarten teachers in the 1970s, was disturbed by how her young charges always separated themselves by gender at playtime. She was further disturbed by how closely the play of each gender group hewed to the old stereotypes about girls and boys. Unlike most other teachers, though, Paley tried to do something about it. Her 1984 book Boys and Girls: Superheroes in the Doll Corner demonstrates in microcosm how quixotic social reforms inspired by the assumption that all behaviors are shaped solely by upbringing and culture can be. Eventually, Paley realized that it wasn’t the children who needed to learn new ways of thinking and behaving, but herself. What happened in her classrooms in the late 70s, developmental psychologists have reliably determined, is the same thing that happens when you put kids together anywhere in the world. As Jonathan Gottschall explains,

Dozens of studies across five decades and a multitude of cultures have found essentially what Paley found in her Midwestern classroom: boys and girls spontaneously segregate themselves by sex; boys engage in more rough-and-tumble play; fantasy play is more frequent in girls, more sophisticated, and more focused on pretend parenting; boys are generally more aggressive and less nurturing than girls, with the differences being present and measurable by the seventeenth month of life. (39)

Paley’s study is one of several you probably wouldn’t expect to find discussed in a book about our human fascination with storytelling. But, as Gottschall makes clear in The Storytelling Animal: How Stories Make Us Human, there really aren’t many areas of human existence that aren’t relevant to a discussion of the role stories play in our lives. Those rowdy boys in Paley’s classes were playing recognizable characters from current action and sci-fi movies, and the fantasies of the girls were right out of Grimm’s fairy tales (it’s easy to see why people might assume these cultural staples were to blame for the sex differences). And the play itself was structured around one of the key ingredients—really the key ingredient—of any compelling story, trouble, whether in the form of invading pirates or people trying to poison babies.

The Storytelling Animal is the book to start with if you have yet to cut your teeth on any of the other recent efforts to bring the study of narrative into the realm of cognitive and evolutionary psychology. Gottschall covers many of the central themes of this burgeoning field without getting into the weedier territories of game theory or selection at multiple levels. While readers accustomed to more technical works may balk at wading through all the author’s anecdotes about his daughters, Gottschall’s keen sense of measure and the light touch of his prose keep the book from getting bogged down in frivolousness. This applies as well to the sections in which he succumbs to the temptation any writer faces when trying to explain one or another aspect of storytelling by making a few forays into penning abortive, experimental plots of his own.

None of the central theses of The Storytelling Animal is groundbreaking. But the style and layout of the book contribute something both surprising and important. Gottschall could simply tell his readers that stories almost invariably feature come kind of conflict or trouble and then present evidence to support the assertion, the way most science books do. Instead, he takes us on a tour from children’s highly gendered, highly trouble-laden play scenarios, through an examination of the most common themes enacted in dreams—which contra Freud are seldom centered on wish-fulfillment—through some thought experiments on how intensely boring so-called hyperrealism, or the rendering of real life as it actually occurs, in fiction would be (or actually is, if you’ve read any of D.F.Wallace’s last novel about an IRS clerk). The effect is that instead of simply having a new idea to toss around we actually feel how odd it is to devote so much of our lives to obsessing over anxiety-inducing fantasies fraught with looming catastrophe. And we appreciate just how integral story is to almost everything we do.

This gloss of Gottschall’s approach gives a sense of what is truly original about The Storytelling Animal—it doesn’t seal off narrative as discrete from other features of human existence but rather shows how stories permeate every aspect of our lives, from our dreams to our plans for the future, even our sense of our own identity. In a chapter titled “Life Stories,” Gottschall writes,

This need to see ourselves as the striving heroes of our own epics warps our sense of self. After all, it’s not easy to be a plausible protagonist. Fiction protagonists tend to be young, attractive, smart, and brave—all of the things that most of us aren’t. Fiction protagonists usually live interesting lives that are marked by intense conflict and drama. We don’t. Average Americans work retail or cubicle jobs and spend their nights watching protagonists do interesting things on television, while they eat pork rinds dipped in Miracle Whip. (171)

If you find this observation a tad unsettling, imagine it situated on a page underneath a mug shot of John Wayne Gacy with a caption explaining how he thought of himself “more as a victim than as a perpetrator.” For the most part, though, stories follow an easily identifiable moral logic, which Gottschall demonstrates with a short plot of his own based on the hypothetical situations Jonathan Haidt designed to induce moral dumbfounding. This almost inviolable moral underpinning of narratives suggests to Gottschall that one of the functions of stories is to encourage a sense of shared values and concern for the wider community, a role similar to the one D.S. Wilson sees religion as having played, and continuing to play in human evolution.

Though Gottschall stays away from the inside baseball stuff for the most part, he does come down firmly on one issue in opposition to at least one of the leading lights of the field. Gottschall imagines a future “exodus” from the real world into virtual story realms that are much closer to the holodecks of Star Trek than to current World of Warcraft interfaces. The assumption here is that people’s emotional involvement with stories results from audience members imagining themselves to be the protagonist. But interactive videogames are probably much closer to actual wish-fulfillment than the more passive approaches to attending to a story—hence the god-like powers and grandiose speechifying.

William Flesch challenges the identification theory in his own (much more technical) book Comeuppance. He points out that films that have experimented with a first-person approach to camera work failed to capture audiences (think of the complicated contraption that filmed Will Smith’s face as he was running from the zombies in I am Legend). Flesch writes, “If I imagined I were a character, I could not see her face; thus seeing her face means I must have a perspective on her that prevents perfect (naïve) identification” (16). One of the ways we sympathize with one another, though, is to mirror them—to feel, at least to some degree, their pain. That makes the issue a complicated one. Flesch believes our emotional involvement comes not from identification but from a desire to see virtuous characters come through the troubles of the plot unharmed, vindicated, maybe even rewarded. Attending to a story therefore entails tracking characters' interactions to see if they are in fact virtuous, then hoping desperately to see their virtue rewarded.

Gottschall does his best to avoid dismissing the typical obsessive Larper (live-action role player) as the “stereotypical Dungeons and Dragons player” who “is a pimply, introverted boy who isn’t cool and can’t play sports or attract girls” (190). And he does his best to end his book on an optimistic note. But the exodus he writes about may be an example of another phenomenon he discusses. First the optimism:

Humans evolved to crave story. This craving has, on the whole, been a good thing for us. Stories give us pleasure and instruction. They simulate worlds so we can live better in this one. They help bind us into communities and define us as cultures. Stories have been a great boon to our species. (197)

But he then makes an analogy with food cravings, which likewise evolved to serve a beneficial function yet in the modern world are wreaking havoc with our health. Just as there is junk food, so there is such a thing as “junk story,” possibly leading to what Brian Boyd, another luminary in evolutionary criticism, calls a “mental diabetes epidemic” (198). In the context of America’s current education woes, and with how easy it is to conjure images of glazy-eyed zombie students, the idea that video games and shows like Jersey Shore are “the story equivalent of deep-fried Twinkies” (197) makes an unnerving amount of sense.

Here, as in the section on how our personal histories are more fictionalized rewritings than accurate recordings, Gottschall manages to achieve something the playful tone and off-handed experimentation don't prepare you for. The surprising accomplishment of this unassuming little book (200 pages) is that it never stops being a light read even as it takes on discoveries with extremely weighty implications. The temptation to eat deep-fried Twinkies is only going to get more powerful as story-delivery systems become more technologically advanced. Might we have already begun the zombie apocalypse without anyone noticing—and, if so, are there already heroes working to save us we won’t recognize until long after the struggle has ended and we’ve begun weaving its history into a workable narrative, a legend?

Also read:

WHAT IS A STORY? AND WHAT ARE YOU SUPPOSED TO DO WITH ONE?

And:

HOW TO GET KIDS TO READ LITERATURE WITHOUT MAKING THEM HATE IT

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